Gween Update: 14th April 2021

  Hi all! It's been a while since our first post announcing Gween, so I thought I'd give an update on how things have been progressing since then. We've been very busy with the game since the last update and are almost ready to start introducing our first prototype levels and combat mechanics! The primary focus with development so far has been creating the movement system for Gween, and experimenting with different possible behaviours for moving. We want the movement set to reflect Gween's character and bring out his personality, so a lot of attention has been given to the fact Gween is a penguin with the way that he moves and interacts with objects. Here is what we have so far: New Model We wanted to start experimenting with procedural animations, and for this we needed a new model with a new rig. We've been exploring different types of lighting for Gween, including toon lighting. Honestly, he has never looked so good!         Prototype Sound Effects Penguins have

Introducing: Gween

Gween the penguin After finishing our first Steam game last year, there were many suggestions for what should come next. What was it going to be? We toyed with many ideas before our main artist, Jun, suggested Gween. We're still very much in the early stages of development, but wanted to share with you what we have so far... About Gween Gween is the name of a platformer about the only penguin in existence. Gween the penguin lives in an icy tundra populated by all sorts of things that like to eat penguins. Not wanting to be eaten, he spends his days inside his igloo, painting and watching TV.  One day, signal to his TV cuts out and he travels outside to fix the problem, instead getting sucked into wild new adventures with his flying fish friend, Filip. Gween and Filip  Gween moves like a penguin. He waddles around, slides on his belly, and swims gracefully. He can't fly. Penguins can't fly. But if Gween really tries, he might just be able to hover. He goes a lot of places